The original Interplay-era games were notable early examples of open-world Western RPGs, and the later Bethesda installments helped codify the modern Action RPG/ Wide-Open Sandbox hybrid. After Bethesda acquired the franchise, the games underwent a Genre Shift to 3D first/third-person shooters with real-time combat, similar to their famed Elder Scrolls series. As such, the Interplay/ Black Isle games followed in Wasteland's footsteps with turn-based combat and 2D graphics, using an isometric perspective.
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The series began life as a planned sequel or spinoff to the 1988 cRPG Wasteland, but due to licensing issues was retooled into a Spiritual Successor (the Wasteland series would later be revived by inXile Entertainment).